AI Insights · Timothy · July 2021
Top Snake Games in Central America: Q2 2021 Performance
Discover the top 5 snake games in Central America for Q2 2021, their download rates, revenue, and active user trends as per Sensor Tower data.
In the second quarter of 2021, the top snake games in Central America demonstrated noteworthy performances on both iOS and Android platforms. Here’s a detailed look at their weekly download rates, revenue, and active user trends, based on Sensor Tower data.
Snake Rivals - io Snakes Games from Supersolid Ltd recorded a steady weekly revenue, peaking at around $505 in the first week of May. Weekly downloads fluctuated, with a notable surge to approximately 6.2K in the week of June 21. Active users saw a decline from 16.6K at the end of March to 12.4K by mid-June, before rebounding to 14.1K towards the end of the quarter.
Snake.io - Fun Online Snake by Kooapps experienced an increase in weekly revenue, reaching up to $115 in the last week of June. Weekly downloads remained robust, consistently staying above 50K, peaking at 66.6K in mid-May. Active user numbers were also strong, starting at 377.6K at the end of March and reaching a high of 411.7K by mid-May, before slightly declining to 379.3K by the end of June.
Little Big Snake from LittleBigSnake, Inc showed a modest weekly revenue, with a peak of $147 in the week of June 21. The game's downloads were relatively low, with a significant spike to over 1K in the same week of June. Active users saw a gradual decrease from 5.7K at the end of March to 3.3K by the end of June.
slither.io by Lowtech Studios LLC maintained a steady weekly revenue, peaking at $70 in mid-May. Weekly downloads were high, consistently above 60K, with a peak of 94.6K in mid-June. Active users started strong at 849.3K at the end of March, fluctuating throughout the quarter and ending at 697.1K in the last week of June.
Finally, WormsZone.io - Hungry Snake from Azur Interactive Games Limited saw a slight increase in weekly revenue, peaking at $97 in mid-June. Weekly downloads varied, with a high of 89.7K in the second week of May. Active users started at 492.1K at the end of March, reaching a peak of nearly 600K in mid-May, before declining to 505.6K by the end of June.
These trends highlight the dynamic performance of snake games in Central America during Q2 2021. For more detailed insights, visit Sensor Tower.